package com.phaeton.beemeup.entity;

import org.andengine.entity.shape.IShape;

public interface IInsect {
	static final int 
			IDLE = 0, 
			FLY = 1, 
			FIGHT = 2, 
			COLLECTING = 4, 
			DUMPING = 8, 
			REGENERATION = 16,
			ARRIVING = 32,
			AGGRESSIVE = 64,
			INJURED = 128;
	public void fly();
	public void stop();
	public float getSpeed();
	public float getAcceleration();
	public IShape getTarget();
	public void setSpeed(float speed);
	public void setAcceleration(float acceleration);
	public void setTarget(IShape entity);
}
